Stops processing the specified event, if it is in progress. If the event is cued, busy, take, or halt state, then it and all of its follows are stopped and unloaded from the timeline.

Namespace:  GrassValley.Mseries.ScheduleEditor
Assembly:  GrassValley.Mseries.ScheduleEditor (in GrassValley.Mseries.ScheduleEditor.dll) Version: 1.0.0.0

Syntax

C#
void Stop(
	string eventId
)
Visual Basic (Declaration)
Sub Stop ( _
	eventId As String _
)
Visual C++
void Stop(
	String^ eventId
)

Parameters

eventId
Type: System..::.String
The event id.

Examples

CopyC#
//Call helper function CreateIScheduleEditor which creates editor object
IScheduleEditor schEditor = CreateIScheduleEditor();

string eventID = "some previously inserted event ID that is playing";

schEditor.Stop(eventID);

See Also