The Cue function is implimented to allow the next event to playout to be cued with the first frame of video shown on the video output. When cued, the event will change to an Approximate event trigger and can be started by the Take command or Take Next GPI input. Not all events in a list can be cued. Only the currently playing event, next event, or next section is supported. The currently playing event can be recued, cued back to the start of material. The next event (follow, absolute, or approximate) can be cued up during playback or an idle period. The next section, meaning absolute or approximate, can also be cued up, possibly skipping follows. Other events cannot be cued without first modifying the schedule so that the desired event meets one of the above conditions.

Namespace:  GrassValley.Mseries.ScheduleEditor
Assembly:  GrassValley.Mseries.ScheduleEditor (in GrassValley.Mseries.ScheduleEditor.dll) Version: 1.0.0.0

Syntax

C#
void Cue(
	string eventId
)
Visual Basic (Declaration)
Sub Cue ( _
	eventId As String _
)
Visual C++
void Cue(
	String^ eventId
)

Parameters

eventId
Type: System..::.String
The event id to cue.

See Also