Insert edit.

Namespace:  GrassValley.Mseries.Editor
Assembly:  GrassValley.Mseries.Editor (in GrassValley.Mseries.Editor.dll) Version: 1.0.0.0

Syntax

C#
public string InsertEdit(
	string uri,
	string beforeEditUuid,
	Object markIn,
	Object markOut,
	Object duration
)
Visual Basic (Declaration)
Public Function InsertEdit ( _
	uri As String, _
	beforeEditUuid As String, _
	markIn As Object, _
	markOut As Object, _
	duration As Object _
) As String
Visual C++
public:
virtual String^ InsertEdit(
	String^ uri, 
	String^ beforeEditUuid, 
	Object^ markIn, 
	Object^ markOut, 
	Object^ duration
) sealed

Parameters

uri
Type: System..::.String
URI.
beforeEditUuid
Type: System..::.String
Before edit UUID.
markIn
Type: System..::.Object
Mark in.
markOut
Type: System..::.Object
Mark out.
duration
Type: System..::.Object
Duration.

Return Value

edit UUID

Implements

ISimpleEditor..::.InsertEdit(String, String, Object, Object, Object)

Remarks

Inserts or appends the given asset to the Editor’s asset/timeline. The source asset is identified by bstrUri. If bstrBeforeEditUuid is blank, then the clip is appended to the end of the timeline.

See Also