Insert edit.
Namespace:
GrassValley.Mseries.EditorAssembly: GrassValley.Mseries.Editor (in GrassValley.Mseries.Editor.dll) Version: 1.0.0.0
Syntax
C# |
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public string InsertEdit( string uri, string beforeEditUuid, Object markIn, Object markOut, Object duration ) |
Visual Basic (Declaration) |
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Public Function InsertEdit ( _ uri As String, _ beforeEditUuid As String, _ markIn As Object, _ markOut As Object, _ duration As Object _ ) As String |
Visual C++ |
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public: virtual String^ InsertEdit( String^ uri, String^ beforeEditUuid, Object^ markIn, Object^ markOut, Object^ duration ) sealed |
Parameters
- uri
- Type: System..::.String
URI.
- beforeEditUuid
- Type: System..::.String
Before edit UUID.
- markIn
- Type: System..::.Object
Mark in.
- markOut
- Type: System..::.Object
Mark out.
- duration
- Type: System..::.Object
Duration.
Return Value
edit UUIDImplements
ISimpleEditor..::.InsertEdit(String, String, Object, Object, Object)Remarks
Inserts or appends the given asset to the Editor’s asset/timeline.
The source asset is identified by bstrUri. If bstrBeforeEditUuid
is blank, then the clip is appended to the end of the timeline.